Feminist Anita Sarkeesian has received much attention from the media over the last 6 months. She is attacking the video gaming industry claiming its a sexist old boys club. Sarkeesian states "Change is coming to gaming".
Sarkeesian is demanding women characters not be portrayed as big breasted sexy females. Rather, she wants them portrayed as great, strong willed and independent characters with complex personalities and small breast. She claims many of the female representations in today's games symbolize sexist male fantasies. She believes changing gaming is important because "Popular media culture--for better or worse--is currently where the learning is happening, and that means that movies, TV, music, books, and video games are helping to shape our collective cultural universe. It's in everyone's interests to make sure that air is not polluted with poisonous sexism so that we don't all end up with hideous misogynist [anti women] mutations growing out of the back of our collective heads." Over $150,000 has thus far been donated to her cause.
Anita Sarkeesian statements are female chauvinist - in other words they are feminist. She demands women be shown only as a force of good. She wants to maintain the obsolete idea of women as "all honorable". Only men can be bad or evil characters. Currently, the gaming industry has very few female villains. Therefore, it is already practicing female chauvinism (more commonly called feminism). If the industry has to change then this is the area that needs changing.
Where are the evil female characters? In the real world, women have lied, cheated, committed paternity fraud, robbed, shot people, committed acts of domestic violence, acts of terrorism and blown up passenger jets. The idea all women are honest & holy is a feminist myth. It is sexist. It perpetrates the obsolete feminist idea women should be up on a pedestal and worshiped as gods. The new generation of men are simply sick and tired of hearing that women are all good.
Also, many games have only female characters with big breast & minimal clothing. Sarkeesian claims they are male chauvinist fantasies. She wants them changed. Fair enough. The industry, was simply taking into account the vast majority of players are male. Having some characters based on male fantasies makes marketing sense. However, notice when a Duke University female student created a Powerpoint slide with photos, names & sexual ranking of various men she dated, it was feminists who defended her. They claimed it was funny. When Ivillage (a predominately women's site) conducted a survey comparing the sexual skills of husbands to ex boyfriends, these "women activist" thought it was enlightening. They accepted the survey even though comparing wives to ex girlfriends was forbidden. When the Android App "Boyfriend Trainer" was created feminists thought it was lighthearted. Training a boyfriend to be obedient is entertaining. In summary, feminist endorse entertainment or websites oriented toward women. However, when the tables are turned, their sexist hypocrisy is displayed.
Female characters in video games need to change. The most important change is ending the sexist idea of woman as only good. Criticism that female villains won't sell is a lie. The main antagonist in Lara Croft was a female. This game was highly successful selling millions of copies and spawning at least 10 sequels. Programmers have many real world examples of unscrupulous businesswomen, female politicians and wives for use as models for female villains. Some of these new characters can be shown as small breasted average looking women.
Feminism's sexist philosophy that evil is only male should have no place in the 21st century gaming industry.